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The Covenant of The Forge dnt-1 Page 10
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“Close and bar those doors,” Colin ordered. The oaken gates slammed, dimming the screams from beyond, where tons of polished stone paved trails of carnage through the human ranks. Colin Stonetooth didn’t stop to listen. “Retreat!” he shouted. “To the inner gate!”
By the hundreds dwarves ran, around and across Grand Gather’s arena, some stopping to help the wounded littering the area. The barrage of arrows from the invaders had done damage. Everywhere, people were down. Abruptly, Colin Stonetooth spotted Handil in the crowd, coming toward him against the flow, carrying his drum. Jinna Rockreave was with him, her eyes wide and a web sling clasped in her small fingers.
“I heard, Father,” Handil said. “In the city they say a thousand humans have attacked us.”
“A thousand?” Colin shook his head. “Many thousands, I’d say. Too many to fight off. Thorin must be sealed.” He turned as a resounding crash echoed through the great chamber. The doors from the keep tunnel had burst open, and wild-eyed, howling humans were pouring through. “To the inner gates!” he snapped. “Hurry.”
An arrow whisked past his head and sank into the back of a fleeing stone-mover. Other arrows followed, and Jerem Longslate and his men pressed around the chieftain, shielding him. One of them gasped and fell, a shaft protrading from his exposed side. He had used his shield for the chieftain, not for himself.
“Come, Sire!” Jerem Longslate urged. “There is no time!”
“Come on!” Colin shouted at Handil as the guards hurried him away, their shields at his back.
Handil turned and hesitated. Beside him, Jinna Rockreave spun her sling and released it. The stone — the size of a fist — sang across the arena and took a bearded man full in the face. He fell backward, carrying others with him.
“Jinna, come on!” Handil shouted.
“All right,” the girl nodded. “Just one more …” And then she was on her back on the stone floor, an arrow standing from her breast.
Handil dropped to his knees beside her. “Jinna!”
At the touch of his hands she shuddered and gasped. “Don’t … don’t move me, Handil. The pain …”
With a cry of agony, Handil the Drum crouched over his beloved and raised stricken eyes toward the far portal. His father was there, beckoning to him, and workers were chipping out the stone at each side, where the stops of the inner gate were concealed.
“Handil,” Jinna whispered, “go now. Leave me. You must. The humans …” Gasping with pain, she held out her hand and dropped something into his.
Tears misted his eyes as he saw what it was — an exquisite ring, embedded and twined in the elven style. The gift from Cale Greeneye. Arrows whisked around him, and a thrown axe hummed past his head as he slipped the ring on, then drew its mate from his belt and placed it carefully on Jinna’s finger.
“For as long as we live,” he murmured, gazing into her stricken eyes, seeing the blood that seeped from her nose and mouth. “For as long as we live.”
Humans were rushing toward him now, weapons raised for the kill. In the distance he heard his father’s voice, calling his name, and then a crash like thunder. He glanced around. Where there had been a portal — had always been a portal, opening onto the great concourse of Thorin — now was solid stone, twenty feet thick. The inner gate had worked. Thorin was safe behind a wall of stone that no human could penetrate.
Jinna no longer moved, and he realized that she had stopped breathing. Distractedly, barely aware of the howling tide of murderous humans sweeping down on him, Handil the Drum stood, swung his vibrar under his arm, and stripped away its wraps. An arrow buried itself in his thigh as he drew forth his mallets, but he hardly felt it.
The nearest humans were only yards away now, rushing at him, but when he turned to them, they slowed, stunned at what they saw in his eyes. In that instant, a few of them may have realized that they were looking at their own deaths. Unhurriedly, standing over the body of his beloved, Handil raised his mallets and brought them down, and the Thunderer began to sing.
No Call to Balladine was this, no glad song of the high peaks. The rhythm of the big vibrar was a dirge, and it filled the great hall of Grand Gather with sound so intense that humans reeled back from it, many dropping their weapons to clap hands to their ears.
Another arrow struck Handil, and then another, but they meant nothing to him. The mallets increased their tempo, and the vibrar thundered.
And all around — above where the sun-tunnelled ceiling arched away, around every wall and in every rise and ramp of Grand Gather — hewn stone took up the vibrations and began to disintegrate. The cavern roared and bellowed, and huge chunks of broken stone showered down from above, crushing everyone and everything beneath them. An entire sun-tunnel slipped free of its collar somewhere and plummeted to the arena floor, shattering into bright, piercing shards which flew in all directions. Humans milled and screamed, many turning back the way they had come. But the entryway had collapsed, and there was nowhere to go.
A raging human, crazed by fear, ran at Handil with a raised sword and impaled himself upon the lance of another human trying to get away. An axe struck Handil in the hip, and he fell, then raised himself on one knee, never missing a beat.
The song of the vibrar built upon itself like contained thunders rolling back and back, echoes becoming great choruses of echoes.
“As long as we live,” Handil the Drum muttered to himself, building his beat to a crescendo. And the entire roof of Grand Gather collapsed inward, millions of tons of cold stone filling and forever sealing what was now only a silent tomb.
Clouds of dust and debris rose from the mountainside above Thorin Keep as a chasm opened there. The great monolith called First Sentinel, standing just at the edge of the collapse, teetered and swayed, then disintegrated and fell into the hole, raising more clouds of stone-dust.
And above it all the sun of Krynn approached the zenith of its solstice day.
Just as no human had ever guessed the magnitude of Thorin, neither had any human ever known — or even suspected — about the inner gates. Most of the Calnar themselves were only vaguely aware that, suspended unseen in a hall-sized slot above the east portal of Grand Gather, was a gigantic hanging wall of solid granite held in place by cable-braced props. Old Mistral Thrax might have remembered the tremendous task of creating this massive deadfall, had he ever had cause to think about it, but few others beyond the leaders of the Calnar had known it was there. It was plastered over and unseen, and had never been used because once released it was unlikely that it could ever be raised again.
But now, in their last moments, the invaders in Grand Gather had learned of it. And now all those beyond, in Thorin proper, knew of it. Where had stood the door to Grand Gather, now was an impenetrable wall. As Wight Anvil’s-Cap had said, Thorin would never again be the same. The keep, the outer tunnels, even Grand Gather, had always been a facade. Now they — or what was left of them — were cut off forever from the city beneath the crag.
The Calnar had removed themselves from invasion by sealing the only entry that any but themselves knew about. Within Thorin now were only Calnar — except one. Raging and unseen, one walked among them who was human … or had once been human, before encountering a dwarf imbued with wild magic from the Graystone itself.
Grayfen stalked the great concourse of Thorin, unseen as long as he shielded his eyes. Only he, of all the human forces, had got past the inner gate before it came crashing down, and the rage that boiled within him was a burning, insane fire. The dinks had tricked them! Long years of planning and intrigue had come to nothing. He was in Thorin, but not as a conqueror. He was a shadow among those he hated most, trapped with no way out.
The glowing orbs that were his only eyes burned in his head, their presence a pounding pain that never relented. He longed to remove them, even for a few minutes, but without them his magic would not work, and he would be seen and killed.
In his rage he struck out around him. A dozen times in as many
minutes he touched some passing dwarf, then did the magic he had learned and watched, unseen, as the dwarf died in agony, clawing at its throat.
But that only tired him, and did no good. He could not kill them all.
The magic! He knew there was more that it would do, more than he had learned. Too often, when he had tried to devise spells, they had turned on him with painful results. Yet now, in his rage, he knew there was a thing he could do, and the magic itself seemed to tell him how. Revenge! The magic whispered it. Revenge upon Colin Stonetooth, whose fault it was that he was trapped.
The rage boiled and coalesced within him and became arcane words that molded themselves to his tongue. “In morit deis Calnaris,” he whispered. “Refeist ot atium dactas ot destis!”
As though the magic itself instructed him, he spoke the spell and knew what it meant. To the leader of the dwarves, exile. To his seed, death!
It was all he could do. Yet, somewhere ahead must lie the fabulous treasure that everyone knew the dwarves had. The subterranean city was far bigger than he had suspected, and far brighter. The radiance of the place seemed to increase with each passing second, and to eyes that could not close, that could never not see, it was intensely painful. And the place was incredibly hot. He felt as though he were in a furnace. Despite the pain, he went toward the brightness. That must be where the treasure was.
Most of the dwarves he saw now were hurrying in the other direction, and as he emerged into a great, circular chamber filled with blinding light, the only other creature there was a hobbling, ancient-looking dwarf with a crutch, who glanced his way and then stopped to stare. Grayfen shielded his eyes and went on. Just ahead, in the center of the chamber, stood a shaft of brilliant light. It seemed to come out of the floor, or from above, and where it stood the floor ended at a precipitous pit.
The treasure, he thought. The treasure of the dinks! It must be there! Agonized by brilliant light, tortured by intense heat, Grayfen approached to the very lip of the pit and heard a sound. He turned to see the old dwarf with the crutch directly behind him.
“The dream was real,” the ancient creature hissed. “You are the one Fishtaker showed me. You are the enemy!”
“You see me?” Grayfen gasped.
“As clearly as though you were alive,” the dwarf said.
“I am alive,” Grayfen snapped, starting to raise his hand. “It is you who are …”
The motion was never completed. More quickly than the man could have believed, the old dwarf raised his crutch and heaved it like a javelin. The foot of it thudded into the mage’s belly with such force that it doubled him over. Hard old hands clawed at his face, and suddenly he was blind. His eyes were gone, clenched in the dwarf’s hands.
The mage lashed out, searching, and took one step back … into searing nothingness. His scream as he disappeared into the shaft of light was drowned by a hum of vibrance as the sun of Krynn reached zenith above the central light-shaft of Thorin, and fireflash occurred — the fireflash of Balladine.
Mistral Thrax threw himself aside, face down, his smoking cloak shielding him from the instant of searing heat. When he got to his feet again, staggering, most of his beard was burned away, his clothing smoldered, and he felt as though he were one solid blister. But he opened his hands and stared at what they held. The eyes of Grayfen had been red, glowing orbs. Now in the old hands of Mistral Thrax lay a pair of black spheres, like marbles made of jet. But beneath them, on his palms, were red marks — like drawings of a fishing spear, done in glowing red.
Staggering, he picked up his crutch and turned away, not looking back at the shaft of brilliance that hummed happily now from mountaintop to the magma pit below.
He had things to do. First, a mug of cold ale at Lobard’s, then he must find Colin Stonetooth and tell him of the portent of his dream — of seeking Everbardin, and of Kal-Thax being to the west.
11
The Exiles
Snowcaps lay heavy upon the Khalkist peaks when Colin Stonetooth led his procession down from the warren ports and around the towering bulk of the mountain to the devastated slopes that once had been the proud face of Thorin. Ogres looked down from the heights as the long line passed below, and growled impatiently. But no ogre cared to confront such a force as this — more than a thousand determined dwarves, some mounted on the great Calnar horses and some afoot, but all heavily armed and packed for travel.
Not in even the longest memory had there been such a sight, anywhere on Krynn. Humans migrated constantly — small, nomadic bands roaming here and there — as did many of the other races. But a migration of dwarves was a thing none of them had ever seen before, and even the ogres in the cold heights shook their heads in wonder at the sight of a tribe of dwarves on the move.
On the slope above the sinkhole that had once been the mountain roof of Grand Gather, Colin Stonetooth halted them for a last look at the place that had been their home for as long as they could remember. Where once had been clean, wind-shaped mountainside, now there was the collapsed pit, its sides a deep cone of rockslide leading to the entombed depths below. Beyond, at the lower end of the hole, was the stub of the First Sentinel, a broken shaft of stone standing in its own rubble. And farther down, a stark silhouette against the umbers and golds of the valleys below, was the roof of the keep, still littered with the drying bones of human savages … mute testimony to the silent death within.
The forces of Sith Kilane — at least a few of them — had lasted for weeks, imprisoned in the keep. Some had made it to the roof, to be picked off by dwarven marksmen with slings. Some had shouted and pleaded from the balconies until sling-stones or javelins brought them down, and some — after days of suffering — had jumped. The remainder of the ill-fated invasion forces had died of thirst or starvation, their corpses still within, ignored by the dwarves. The keep remained sealed, and maybe it always would.
Above Thorin, Colin Stonetooth took a last, sad look out over the lands he had ruled, then leaned from his saddle to clasp the hard hand of his second son, Tolon Farsight. “You are Chieftain of the Calnar now,” he said, “by your own choice and the choice of those who remain here with you. I wish you hot forges and good trade.”
“And to you, Father.” Tolon nodded. “Wherever the roads take you. May you find your Kal-Thax, and may the majesty of the Calnar make of it a fine nation.”
“Not Calnar,” Colin muttered, looking away. “The Calnar are of Thorin. You are the Calnar now. We will take another name, for other places.”
“Oh? What name?”
“What our human neighbors — when they were neighbors — called us, because of where we lived. The Highest. We will take that name with us, Tolon. From this day, those of us who seek Kal-Thax are the Hylar.”
“Hylar.” Tolon thought it over and nodded. “A good name. May it serve you well, Father. May you find the way.”
Colin tipped his head, indicating Cale Greeneye, who sat nearby in the saddle of his great horse, Piquin. Cale and his scouts had returned a few days after the battle of Thorin. They had returned to a place very different from the Thorin they left.
“Your brother will lead us safely to the plains,” Colin told Tolon. “He has scouted that far and will scout for us beyond, as we travel. Ah, don’t look so downcast!” The old chieftain shook his head. “You know I must make this journey, my son. There is no place here for a former chieftain, and now it is your turn. Guide your people well and wisely.”
“All because of an old dwarf’s dream,” Tolon muttered.
“Not only that,” Colin said. “I failed in my judgement. I trusted friends and was blind to enemies. You were right, Tolon, and I was wrong. A chieftain cannot fail his people to such an extreme and remain chieftain. The laws apply to all, and the law decrees exile. I choose to make my exile a quest for prophesy, and those who follow me do so of their own free will.
“Those of us who go from here, Tolon,” the old chief added, “have lost Everbardin in Thorin. We must find it elsewher
e, if we find it at all.” Once more he clasped Tolon’s hand, then reined Schoen around and trotted away, downhill toward the far valleys and the Suncradles which rose beyond. With a wave at Tolon, Cale Greeneye reined after him, followed by Jerem Longslate and the Ten, which included several new members who had been chosen to replace the brave dwarves who had died defending their chieftain.
Willen Ironmaul directed his guard companies to the flanks, then paused to gaze at Tolon the Muse. “Consider Sheen Barbit for your guard captain, Tolon,” he suggested. “He is the best of those who choose to remain. Will you try to reopen trade with Golash and Chandera?”
“Trade, yes,” Tolon said. “But not Balladine. The Calnar will never again forget that humans are savages, no matter how friendly they appear.”
“Live long and well, Tolon Farsight,” Willen said, formally, then wheeled away.
Beside him, on her own mount, Tera Sharn glanced back at her brother. They had said their goodbyes earlier in private, for each knew the parting would be forever. Tera nodded and turned to look ahead.
Skirting the edge of the great sinkhole, Colin Stonetooth and the Ten in the lead, the people who were now Hylar began their journey. Three and five abreast, the procession was more than two miles long.
Among them were drummers, and as the first of these came abreast of the sinkhole he loosed his vibrar and began a slow, steady beat — a dirge, or a salute. Then others behind him joined in, and, as the procession crept past the sinkhole, the mountains echoed the steady, minor-key thunders of great drums saying a last farewell to the greatest drummer of them all. For the Hylar, as for the Calnar, there would always be the memory of Handil the Drum.