The Covenant of the Forge Page 4
“So? Who doesn’t? Misers and thieves … why should they have all the best things?”
“He hates them more than anyone.” Grak shook his head again. “Something happened, between him and them. I don’t know what it was, but I think it was at the same time that he gained his magic.”
“I noticed that you didn’t tell him about the dwarven horse that got away.”
“I told enough.” Grak shrugged. “You saw what happened to Porge. Would you want to see Grayfen really angry?”
The camp of the intruders was large, sprawled across the bottom of a huge, washed-out cove above the east bank of the Bone River. It was separated by broken lands and by a rugged, seldom-traveled rock crest from the tribal lands of Golash, south of Thorin’s outer fields. A hidden place, it held little comfort for the hundreds of humans assembled there.
And now, in the evening when the distant drums of Thorin could be heard like deep, chanting voices in the still mountain air, the camp was a dark, cold place. No fires were lit, nor would be again. That was Grayfen’s command. Smoke from cooking fires the morning before had almost led to discovery. It was the smoke that the dwarf scout had seen from atop Crevice Pass that had sent him hurrying back toward his patrol to report. It was because he had seen it that the patrol of dwarves had been ambushed and massacred. The intruders had orders from Grayfen not to let word of the encampment reach Thorin. Such an encampment would be investigated by Calnar soldiers, and the mage’s plan would be foiled before it began.
In the gathering darkness of the cove, Grayfen made his way through the sprawling camp, unseen except by those he wished to see him. The sun was gone from the sky, and the two visible moons had yet to climb above the towering, saber-tooth peaks of the Khalkists. Only the stars in an indigo sky gave light now, and it was not a light to penetrate the shadows of the cove.
Passing among the groups and clusters of his collected people, Grayfen was only a shadow among shadows—to them. But he could see them plainly, and as he made his way toward his private quarters—a circular, slab-stone hut with a low, tapering roof, surrounded by a perimeter that none but he could cross—he studied them, assessing their readiness. Six hundred fighting men he had assembled, and each of them had recruited others. Now there were thousands.
Their weapons and equipment were a motley mix of the trappings of every nomadic culture he had encountered in two years of recruiting beyond the mountain realms. There were dour Cobar among them, huddled in their own tight groups, their woven garments bristling with quilled bolts for their crossbows and the heavy hand-darts they favored. There were burly marauders from the Baruk tribes, Sandrunners from the northern plains, hill-dwelling Flock-raiders, evil-tempered Sackmen and many who fit no particular group. There were hard-bitten fugitives from the agrarian lands to the east, refugees from the fringes of the Silvanesti forests driven out by elves—and, some said, by a marauding dragon—and a hundred kinds of wandering mercenaries willing to fight anyone’s battles for a share of the spoils.
Two things bound them all together as a single force—the promise of riches when Thorin was taken and their fear of Grayfen. In recruiting, the mage had touched each of them with burning fingers and stared into their eyes with those featureless ruby orbs that were his eyes. And having touched them, he had the power to kill any one of them—anywhere—at any time he chose.
This, then, was the force that Grayfen the Mage, whom some called Ember-Eye, had amassed for his assault on Thorin. These, and his agents already at work among the people of Golash and Chandera. He was satisfied. The Balladine was beginning. The dwarves—the dinks—would be off guard and vulnerable. It would be the last Balladine, he told himself, and the end of the Calnar of Thorin.
Thorin would be his, and every dwarf within his reach would pay painfully and finally for the pain that lived within him each day of his life.
Grayfen made a sign with his hands, strode across the forbidden perimeter around his hut, and stepped inside, into a darkness that was not dark to him. He saw clearly in the gloom, as brightly as he saw everything—in brilliant, burning shades of red. Closing the portal behind him, he went to a plain, wooden pedestal in the center of the room and knelt before it.
With a sigh, using the thumb and first finger of each hand, he removed his eyes, easily plucking them from their sockets. Immediately, the fiery pain in his head subsided, and he rested there for a moment, letting the familiar relief of it wash over him.
With a muttered incantation, he placed the two ruby spheres on the pedestal, stood, and shuffled to his sleeping cot—a blind man groping in darkness. He found his cot and lay down upon it, wishing for real sleep … wishing that, for a few hours, he could be as blind as the empty sockets beneath his brows.
He was blind, but still he saw—as brightly and relentlessly as always. He saw the ceiling of the hut above the pedestal. He saw what the ruby orbs saw—always that, and never less. They lay in gloom, glowing faintly, staring at the ceiling, and the first sight in his mind was that ceiling. The second sight, captured within the orbs and always present, was of a ragged, bleeding dwarf with a slender, double-tined javelin in its hand—like a fishing spear, except that it hummed to itself and glowed with a crimson luster. As always, in his mind, Grayfen saw the image of that wounded dwarf—and as he saw it, it hurled its glowing javelin at his face.
Once, then, Grayfen had been truly blind … before the double-pointed spear that took his eyes gave him new ones and the power that went with them. Once, years ago and very far away, in a place called Kal-Thax, Grayfen had known the darkness. It was a dwarf who had blinded him. Now it would be dwarves who paid the price.
Kalil the herdsman had spent the day driving his flock up from the meadows above the Hammersong, and as the Suncradles swallowed the light of full day, he chased the last ewe into the pen and closed the gate. Though his legs ached from the day’s work, Kalil was pleased. The flock had grazed well on the rich meadows. They were fat and frisky, and their wool was prime.
Far up the mountains, the drums had begun their call. Balladine was at hand. Tomorrow, Kalil would select the best animals from his herd and take them to the village, to join the trek from Golash to Thorin. Trading should be good this year; he knew the Calnar needed wool and mutton. Even after paying his trade-share to Garr Lanfel, Prince of Golash, Kalil expected to have a purse bulging with dwarven coin—and maybe a bit of dwarven steel as well.
Securing his gate, Kalil turned toward his herdsman’s shack and was nearly there before he looked up and stopped, startled at what he saw. In front of his house stood a tall, gold-and-white horse, head-down and streaked with sweat. It was clearly a dwarven horse—no one but the dwarves bred and used the huge, white-maned Calnar horses. It wore a saddle of dwarven design, richly studded with steel and silver, and its loose reins dangled from its headstall.
Quickly, Kalil glanced about, his hackles rising, half expecting to see a Calnar soldier nearby. Like most of the humans of the Khalkist realms, Kalil accepted the dwarves of Calnar. He looked forward to trading with them, and he didn’t mind mingling with them—on their lands—during the Balladine. But, like most humans, his regard for the Calnar was tempered by a deep-seated dislike born as much of envy as of the difference in their appearance from his own.
The dwarves were rich. He had never encountered a dwarf who wasn’t rich. The dwarves made steel, and they used steel, and there was—it seemed to Kalil—a certain arrogance in the casual way the short, stubby creatures displayed their wealth. It made him feel very poor by comparison.
They were ugly little creatures, to Kalil’s human perception, and they were arrogant and obviously selfish, since they seemed always to be wealthier than anyone else. The idea of a dwarf being here—at his home—irritated him as much as it startled him.
But there was no dwarf around. There was only the huge, tired horse standing in Kalil’s dooryard, and he approached it cautiously. “Ho!” he said when it turned its great head to look at him with
intelligent eyes. “Ho, stay! Easy now, good horse … stay.”
When it neither bared its teeth nor backed away, Kalil picked up its reins and rubbed its muzzle with his hand. “Good horse,” he crooned, noticing that the bit in its mouth and the studding on its headstall were of fine silver. He looked further. From withers to flanks hung a skirt of delicately worked mesh, with a fine saddle atop. Kalil’s mouth dropped open. The saddle was smeared with dried blood, and the shaft of an arrow jutted upward from its pommel.
For a moment, Kalil had considered trying to return the horse to the dwarves of Thorin for the rich reward they undoubtedly would pay for a strayed animal. But now he changed his mind. To take a dwarven horse to the dwarves, its saddle covered with blood and a human-made arrow embedded there, would be worse than foolish. It would likely be the last thing he ever did.
He decided he wanted nothing to do with this horse. Still, its trappings were of the finest dwarven craft. The steel parts alone were worth a small fortune in human realms.
Glancing around furtively, Kalil set about relieving the horse of its burdens. Saddle, bridle, headstall, and mail skirt he removed, along with the pack behind the saddle and the saddle blanket, which was of fine, woven suede. He carried his prizes to his hay shed and hid them there. Tomorrow he would bury them—or most of them—to be recovered later.
When he came out, the horse was still standing beside his house, nibbling at his thatch roof. “Here!” he snapped. “Leave that alone!”
The horse backed away, staring at him, and then, as though it had tolerated all the human company it cared to, it turned and trotted away, up the hill.
“Good!” Kalil breathed. “Good riddance. I don’t need Calnar horses here. Life is trouble enough, without dwarf trouble.”
4
Portent of the Sword
The great hall called Grand Gather was the heart of Thorin Keep. Here, where ancient ogres had squared out a huge cavern for their deepest lair, the delving Calnar had begun the remodeling and expansion from which Thorin grew. Gone was the blocky, monotonous architecture of the ogres. The only remaining trace of ogre origins was the sheer size of the vast chamber.
Grand Gather had been reshaped by the dwarves into a huge amphitheater with rings of steps rising from an arena floor. It was literally the heart of Thorin, because it was from here that all the later delvings of the city within the mountain had gone forth—a busy, ever-growing sprawl of levels and ways, warrens and roads, shops and stalls, foundries, factories, smithies, and sprawling residential areas—an entire city within a mountain. Select stone removed from the delvings had gone to construct the twenty-story west wall overlooking the terraces—the only exterior wall in the entire city.
Grand Gather was enormous. Its rising rings of steps, serving as seats for assemblies, could accommodate many thousands. But now there were only a few dozen Calnar in the great chamber. High sunlight, shafting in through the great quartz lenses of sun-tunnels in the vaulted ceiling a hundred feet above, made the day within Thorin as bright as the mountain morning above the Khalkist crags. Great ranks of silvered-glass mirrors directed the light, in Grand Gather as elsewhere, so that no part of Thorin was ever dark, except at night.
When Colin Stonetooth entered Grand Gather, striding down the steps on powerful, stubby legs, some of those waiting below stood, and a few saluted. Others didn’t. As chieftain of the Calnar, Colin Stonetooth had little use for ceremony, unless it served a practical purpose. Today there were no visiting delegations to impress, no games or entertainments to applaud. Nothing was scheduled here today, and the message from the captain of guards, requesting the chieftain’s presence here, had been terse and without explanation.
Colin entered through the west passage, the Ten following him as they always did. They had all been out on the terraces and still wore their riding gear. The Grand Council table, a seven-sided table of polished oak wood, twelve feet across, had been placed in the center of the arena with benches around it. The five members of the Council of Wardens waited there, along with several others. Colin was surprised that all four of his children were present, as well as the delvemaster, Wight Anvil’s-Cap, and the marshal of the keep, Coke Rockrend. Beyond the table, big Willen Ironmaul, captain of guards, waited with a cluster of his warriors. They formed a tight ring, some facing inward, and Colin squinted, trying to see who—or what—they were guarding.
At the chieftain’s flank, Jerem Longslate, First of the Ten, muttered, “Something’s afoot, Sire. Coke Rockrend never meets with the council.”
“Neither does Wight Anvil’s-Cap,” Colin pointed out. He raised a hand casually, and the Ten spread out, hurrying to stations around the arena where they could watch the entrances and their chieftain’s back. Never in memory had the Ten been called upon to defend the life of the chieftain of the Calnar, but never did a moment pass when they were not ready to, if needed.
Colin reached the arena gate and paused there, looking from one to another of those waiting around the great table. There were wardens at five of its seven sides. The sixth was his, and it was an old mystery why there was a seventh.
The table had been crafted by a team of master carpenters more than a century ago, but even then the full council—including the chieftain—had only been six. Old Mistral Thrax, who—some said—was more than three hundred years of age, held that the seventh side was in honor of the legendary Kitlin Fishtaker, the dwarf who had stood in the path of chaos on the day when magic was born. But then, Mistral Thrax was full of stories. Only children believed the legend of Kitlin Fishtaker. What dwarf would wander the world, suffering from wounds that never healed, and carry with him an enchanted two-tined fishing spear?
What dwarf would use magic? The very idea was repugnant. Still, Mistral Thrax insisted that there was a realm called Kal-Thax, somewhere to the west, and that Kitlin Fishtaker had lived there.
Colin Stonetooth stepped into the arena and strode to the table. He looked from one to another of his wardens, then held the gaze of Frost Steelbit, chief of wardens. “Well?” he said.
Frost shrugged and turned, indicating the captain of guards, who was approaching the table.
Willen Ironmaul was young for his responsibilities but had proven himself many times over. At five feet, four inches in height, he was one of the tallest dwarves in Thorin and had the powerful build of an athlete. With a stubborn mane of thick, dark hair and a beard that seemed to defy trimming, his appearance belied the quiet wisdom of his level gray eyes.
As he approached, those eyes flicked toward Tera Sharn—as they always did when she was present—then returned to Colin Stonetooth. “Sire.” He made the slightest of bows, then squared his shoulders. “I called for this meeting. You were in the fields, and I felt this matter could not wait. I hope you will approve, when you have heard the reason.”
For a moment, Colin was taken aback. He had not known who summoned him, but would have assumed that it was a member of the council. For a guard captain to take such a step was almost unheard of. Still, Willen Ironmaul had earned great respect in Thorin, even among its leaders. Sometimes Colin wished that the big captain’s cool, direct manner of taking charge when necessary might rub off on his own sons. “You must feel there is good reason, Willen.” Colin nodded. “Proceed.”
“Garr Lanfel, the prince of Golash, has sent us a puzzle, sire. The puzzle is here.” Willen turned toward his clustered guards and signaled. The guards stepped aside to reveal a huddled figure in a cloak, sitting on a bench.
“Stand up!” one of the guards whispered, loudly enough for all to hear. At the command, the cloaked one stood. Colin Stonetooth hissed in amazement. It was a man—a human man. Standing, he towered head and shoulders above the armed dwarves flanking him.
Colin Stonetooth scowled at the hooded figure. Only rarely were humans admitted to the keep, and then only on the chieftain’s orders. For Willen Ironmaul to have taken this upon himself, there must be a very good reason indeed, the chieftain thought.r />
“Show him,” Willen ordered. The guards flanking the man grasped his cloak and pulled it from him. The man’s eyes glared at the dwarves with unconcealed hatred, but he made no sound. His hands and arms were bound with stout cord, and a gag covered his mouth.
“Sire,” Willen Ironmaul said, pointing, “this man was delivered to our guards by men from Golash, by order of Prince Garr Lanfel. He was bound as he is now, and we left him so and brought him here in secret.” Willen stooped, picked up a long parcel wrapped in sheepskin, and laid it on the table before Colin. “Prince Garr Lanfel instructed his men to say that this man is not of Golash. He is a stranger there, one of many who have arrived in recent days. And he was carrying this.” With a sweep of his powerful arm, the big dwarf pulled aside the sheepskin. Within it lay a sword, and Colin Stonetooth’s eyes narrowed as he looked at it. It was no ordinary sword, and certainly not a sword that any human should have had. It was virtually a duplicate of the blade that Willen Ironmaul carried at his back. It was of finest Thorin steel, with the distinctive floral hilt and pommel of those blades made in the fifth-level smithies, for exclusive issue to Thorin’s elite guards. No such sword had ever been consigned to anyone else.
Colin lifted the blade, studied it carefully, and tasted it. Though wiped clean, its burnished steel still carried traces that were clear to the keen metal-sense of a dwarf.
The chieftain’s eyes narrowed still more, and Willen Ironmaul nodded. “Aye, Sire,” he said. “The sword has tasted blood recently. And not just human blood. There is Calnar blood there, too—on the hilt, guard, and pommel.”
Colin Stonetooth turned, his gaze cold as he studied the visible features of the gagged human. Aside he asked, “Your border patrol, Willen? Has there been word?”
“No, Sire. Nothing.”
“There is the horse,” Handil Coldblade reminded them, stepping forth. As wide and sturdy as Colin himself, “the Drum” at this moment was a fierce, younger version of his father. “One of ours, Father. It was found wandering in the lower fields, lathered and stripped of its gear. Saman the Hostler believes it is Sledge Two-Fires’ mount, called Piquin.”